Getting Over It

Getting Over It

3.7

Simulation

Tips: I made a game for a certain kind of person. To hurt them.

Developer

Noodlecake

Platform/OS

Android iOS

Version

1.9.8

Price

4.99$

Download History

1M+

Released Date

Apr 25, 2018

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Boba Review

Getting Over It with Bennett Foddy is a 2017 indie game that quickly gained notoriety not for its polished graphics or intricate storyline, but for its brutal difficulty and intensely frustrating gameplay. A deceptively simple premise—using a hammer to propel yourself up a mountain using only a pot as your fulcrum—masks a deeply challenging experience that demands unwavering patience, precise control, and a remarkable tolerance for failure. The game eschews traditional game mechanics and progression systems, instead focusing on the purely visceral, almost masochistic, act of repeatedly overcoming seemingly insurmountable obstacles. The minimalist art style, featuring a stark, almost barren landscape and a uniquely unsettling soundtrack, contributes significantly to the game’s overall mood. It's a game not designed for casual enjoyment; it’s a test of perseverance, a battle against the player's own limitations and frustrations, all wrapped within a deceptively simple visual package. The game’s unconventional nature and lack of hand-holding quickly polarized gamers, making it a conversation starter and a testament to the power of unconventional game design. The lack of save points, combined with the frequently lengthy periods between progress, makes this a title that requires significant dedication and a specific kind of mindset to appreciate.


The core gameplay revolves around the player's control of a lone figure positioned within a pot, using a hammer to propel themselves upward. The control scheme is deliberately imprecise; subtle movements of the mouse can result in dramatic shifts in the character’s position, easily leading to a jarring loss of progress. The physics engine is unforgiving, with even minor miscalculations often resulting in lengthy falls back down the mountain. The challenge isn't merely in the technical skill required to manipulate the hammer and pot, but in the mental fortitude needed to consistently overcome setbacks. The game’s difficulty is amplified by the lack of traditional checkpoints or save functions; any progress made is easily lost with a single slip. This leads to a unique rhythm of intense focus followed by moments of profound frustration, a cycle that defines the entire Getting Over It experience. There is no linear progression, no clear path to victory. Players must improvise, adapting to the unpredictable nature of the environment and their own clumsy movements. This unconventional approach, while challenging, pushes players to find their own strategies, fostering a sense of personal achievement upon reaching even the smallest milestones. The absence of a tutorial only heightens the sense of isolation and self-reliance.


One of Getting Over It's greatest strengths lies in its unique ability to create a truly unforgettable and visceral gaming experience. The frustration is real, intensely so, but interwoven with that frustration is a unique sense of satisfaction each time progress is made. The difficulty isn't merely arbitrary; it's carefully calibrated to elicit a complex emotional response. The minimalist art style, while seemingly simple, is striking and complements the game's tone perfectly. The soundscape, a blend of ambient sounds and the character's grunts and groans, further enhances the immersive quality. It’s a game that demands complete engagement, requiring players to focus intently on the task at hand, effectively shutting out the world for the duration of their play sessions. This intense focus, while potentially stressful, can be incredibly rewarding, leading to a feeling of deep accomplishment when finally overcoming a particularly challenging section. The absence of a narrative or clearly defined goals, paradoxically, allows players to project their own meanings and aspirations onto the climbing experience.


Despite its undeniable appeal to a specific type of player, Getting Over It suffers from some significant shortcomings. The lack of any save system is, for many, its most damning flaw. Losing hours of progress due to a single, seemingly insignificant mistake is incredibly disheartening, potentially leading to feelings of rage and ultimately, abandonment. The relentless difficulty, while designed to be a core part of the experience, can quickly become overwhelming and tedious for those without the patience or resilience to persist through repeated setbacks. The limited scope of the game also presents a problem. The single, unwavering goal of reaching the top can feel monotonous after extended playtime, lacking the variety and engagement of more traditional games. The lack of any alternative objectives or modes diminishes replayability significantly, as the experience essentially remains the same, regardless of the number of attempts. Furthermore, the control scheme, while deliberately designed for challenge, can feel clunky and imprecise at times, exacerbating the sense of frustration rather than contributing to the difficulty in a fair or enjoyable manner.


Getting Over It is not a game for everyone. Its extreme difficulty and unforgiving nature will alienate a large segment of the gaming population. However, for those who appreciate a challenge that extends beyond mere skill, and who find satisfaction in overcoming seemingly insurmountable odds, this game offers a unique and unforgettable experience. It’s a game that prioritizes perseverance and self-discovery, testing the player's mental fortitude as much as their reflexes. If you have the patience and resilience to push through the intense frustration, the feeling of accomplishment that follows each hurdle cleared is truly rewarding. Ultimately, whether you find Getting Over It a masterpiece or a frustrating waste of time will depend entirely on your personality and your expectations. It’s not a game to be played lightly; it’s a test of character, and for those willing to accept the challenge, it can be profoundly rewarding. Consider this: do you have the will to conquer this digital mountain, or will you be defeated by its unforgiving slopes?


Other Features

Getting Over It with Bennett Foddy is an incredibly unique game specifically designed to test your patience and persistence. This punishing climbing game is a tribute to Jazzuo's B-game classic 'Sexy Hiking.' Essentially, your task in this game is to climb an enormous mountain utilizing only a hammer and a pot. But beware, the path to success is steep and treacherous, and falling will cost you all of your progress. Yes, you heard that right. All your hard-won progress can disappear in a flash.


The controls of the game are incredibly simple, yet challenging. You only need to wield your hammer with the mouse, but mastering this takes time and dedication.,This game offers between 2 and infinite hours of intense gameplay, providing an endless sea of torment and pleasure.,You'll have to face despair over and over as you lose all your progress repeatedly. But don't give up! That’s where the fun lies.,The creator of the game, Bennett Foddy, will keep you company throughout your journey with philosophical insights about the task at hand.


With its steep learning curve and punishing gameplay, Getting Over It is not for the faint-hearted. However, if you relish a good challenge and enjoy stretching your limits, this game will deliver in spades.,As one gamer puts it, 'The bigger the fall, the sweeter the victory.' So come, join the ranks of the 'master hikers' who have conquered the mountain and experienced the bliss of overcoming challenges that seemed insurmountable.

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